Basics of opengl programming смотреть последние обновления за сегодня на .
Learn how to use OpenGL to create 2D and 3D vector graphics in this course. Course by Victor Gordan. Check out his channel: 🤍 💻 Code: 🤍 See top comment for more resources. ⭐️ Contents ⭐️ Introduction 0:00:00 Introduction to Course Install 0:00:00 Downloads 0:02:11 Setting Up VS Project 0:02:50 Generating GLFW 0:03:29 Build Solution GLFW 0:04:03 Importing Libraries 0:04:53 Configuring VS 0:06:02 Finishing up & Testing Window 0:06:36 Initializing GLFW 0:07:03 Configuring GLFW 0:08:26 Creating Window 0:09:53 While Loop 0:11:01 OpenGL Viewport 0:11:36 Buffer Explanation 0:12:55 Adding Color 0:14:03 Comments for Window Triangle 0:14:25 Graphics Pipeline 0:16:56 Shaders Source Code 0:17:24 Vertices 0:18:54 Vertex and Fragment Shaders 0:20:45 Shader Program 0:21:36 Vertex Buffer Object 0:24:35 Vertex Array Object 0:26:57 Cleaning Up 0:27:34 Rendering Loop 0:28:38 Comments for Triangle Index Buffer 0:29:24 Normal Triangle 0:29:47 Duplicate Vertices 0:30:06 Solution 0:30:26 Index Buffer 0:30:51 Implementation 0:32:22 Comments for Index Buffer Organizing 0:32:33 Introduction to Organizing 0:32:43 Shader Text Files 0:33:21 Shader Class 0:35:27 VBO Class 0:36:18 EBO Class 0:36:35 VAO Class 0:37:36 Adding Classes to Main.cpp 0:37:59 Comments for Organizing Shaders 0:38:34 Introduction to Shaders 0:38:44 Shaders Properties 0:38:57 Vertex Shader 0:40:01 Fragment Shader 0:40:17 Adding Colors 0:41:23 Modifying the VAO class 0:41:54 Vertex Attribute Pointer Explanation 0:43:09 linkAttrib Code 0:43:19 Interpolation 0:43:50 Uniforms 0:46:08 Error Checking Shaders 0:46:29 Comments for Shaders Textures 0:46:39 Types of Textures 0:46:54 stb Library 0:47:58 Square 0:48:14 Texture Sizes 0:48:37 Importing in an Image 0:49:19 Creating the Texture 0:49:43 Texture Units 0:50:19 Interpolation Types 0:51:11 Texture Mapping 0:52:27 Assigning the Image to the Texture 0:53:10 Errors 0:53:21 Mipmaps 0:53:50 Texture Coordinates 0:54:15 Vertex and Fragment Shaders 0:54:51 Finishing up 0:55:39 Texture Class 0:55:56 Comments for Textures Going 3D 0:56:01 Introduction to Going 3D 0:56:11 Correction 0:56:23 Matrices 0:56:57 GLM 0:57:26 Coordinate Types 0:58:35 Transformation Matrices 0:59:13 Matrix Initialization 0:59:41 View & Projection Matrices 1:01:16 Importing Matrices 1:01:53 Matrices Final Multiplication 1:02:07 Pyramid 1:02:41 Rotation & Timer 1:03:11 Depth Buffer 1:03:36 Comments for Going 3D Camera 1:04:11 Header File 1:05:04 Basic Camera Class Functions 1:05:54 Main File Changes 1:06:21 Vertex Shader Changes 1:06:43 Key Inputs 1:07:38 Mouse Inputs 1:09:21 Fixing Camera Jumps 1:09:49 Comments for Camera Lighting 1:10:13 Modify Camera 1:10:30 Light Cube 1:10:50 Light Color 1:12:03 Diffuse Lighting & Normals 1:15:36 Ambient Lighting 1:16:18 Specular Lighting 1:17:54 Comments for Lighting Specular Maps 1:18:15 Modify Texture Class 1:18:34 Plane With Texture 1:19:06 Specular Maps Theory 1:19:30 Implementing Specular Maps 1:20:06 Ending for Specular Maps Types of Light 1:20:16 Types of Light 1:20:26 Point Light 1:20:41 Intensity Attenuation 1:20:51 Inverse Square Law 1:21:03 CG Intensity Equation 1:21:36 Implementation of Attenuation 1:22:09 Directional Light 1:22:52 Spotlight 1:23:08 Light Cones 1:23:18 Cones Comparison 1:23:31 Cos vs Angle 1:23:45 Finishing the Spotlight 1:24:19 Comments for Types of Light Mesh Class 1:24:33 Introduction for Mesh Class 1:24:46 Mesh Definition 1:25:01 Mesh Class Header 1:25:58 Modify the VBO Class 1:27:06 Modify the EBO Class 1:27:16 Mesh Constructor 1:27:41 Rearrange Shader Layouts 1:28:10 Mesh Draw Function I 1:28:51 Modify the Texture Class 1:29:22 Mesh Draw Function II 1:29:54 Modify the Uniforms 1:30:20 Main.cpp Changes 1:31:06 Comments for Mesh Class Model Loading 1:31:28 Introduction for Model Loading 1:31:47 Small Note on 3D Models 1:32:27 JSON Library 1:32:41 Model Header 1:33:03 Model.cpp File 1:33:13 JSON File Structure 1:33:30 Getting the Binary Data 1:34:07 glTF File Structure 1:36:28 getFloats() and getIndices() 1:39:09 Grouping Functions 1:39:19 assembleVertices() 1:39:50 Modifying the Texture Class 1:40:22 getTextures() 1:41:50 loadMesh() 1:42:23 Matrix Transformations Explanation 1:42:54 traverseNode() Declaration 1:43:28 Modifying the Mesh Class 1:43:41 Modifying the Vertex Shader 1:44:15 traverseNode() Writing 1:45:18 Modifying the Main.cpp File 1:45:28 Examples of Models 1:46:01 Comments for Model Loading
Learning OpenGL can be difficult, in this video, I'll give you all the resources that you need. Check out my discord server: 🤍 Check out my steam game: 🤍 #cpp #opengl #learnprogramming #gamedev Some good resources: The Cherno: 🤍 Jamie King: 🤍 🤍 🤍 The Cherno's Discord server: 🤍 Other good YouTubers: 🤍 🤍 Linear algebra: 🤍 Doom2016 graphics-study: 🤍 Would you like to learn the Windows api? 🤍 Check out another video from my channel: 🤍 Check out my CMake tutorial: 🤍 Music: less.people - Twilit 🤍
Graphics programming is so cool! I managed to make a water shader, load 3d models, create a beautiful transition shader in just 7 days using OpenGL and the Rust programming language. I used this OpenGL wrapper called glium: 🤍 I also utilized a game framework called macroquad: 🤍 Water & Transition shader is open source on by github page! (wip) 🤍 The pixel art I used in the video for water shader: 🤍 ♫ Music credits ♫ Noah James: 🤍 I use a lot of his music, check him out! Want to support me? Patreon: 🤍 Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur
This lecture series for Computer Graphics Programming with OpenGl in Visual C. Base Code and setting environment for OpenGl in Visual C follow the link:- 🤍 Base Code download link:- 🤍 -~-~~-~~~-~~-~- Please watch: "Artificial Intelligence | Learning Agent " 🤍 -~-~~-~~~-~~-~-
In this video I show how to get started with OpenGL and GLFW for Windows and Visual Studio 2017. I show how to include and link the GLFW lib and then use the sample code from their webpage to create an empty Window with an OpenGL context. The GLFW lib can be downloaded here: 🤍 See my social profiles here G+: 🤍 Twitter: 🤍 Facebook: 🤍 Patreon: 🤍 Production Music courtesy of Epidemic Sound: 🤍 #OpenGL #C #Modern_OpenGL #Gamedev
Patreon ► 🤍 Twitter ► 🤍 Instagram ► 🤍 Discord ► 🤍 Series Playlist ► 🤍 GLFW ► 🤍 Thank you to the following Patreon supporters: - Samuel Egger - Dominic Pace Gear I use: - BEST laptop for programming! ► 🤍 My FAVOURITE keyboard for programming! ► 🤍 FAVOURITE monitors for programming! ► 🤍 MAIN Camera ► 🤍 MAIN Lens ► 🤍 Second Camera ► 🤍 Microphone ► 🤍
This Video gives you any detailed insight into the API's which are required to have a basic program with OpenGL. This API's will be the base or skeleton program for all or most of the OpenGL Program which you come across. To know How to Install Codeblocks with OpenGL, Create & Execute a OpenGL Program go through the video at this link : 🤍
Basic OpenGL Programs;- The video enclosed with 1-Write a OpenGL Program to plot Point. 2-Write a OpenGL Program to plot Line. 3-Write a OpenGL Program to draw Triangle. 4-Write a OpenGL Program to draw Rectangle. 5-Write a OpenGL Program to draw all shapes at a time. 6-Write a OpenGL Program to draw a house with windows and doors. 7-Write a OpenGL Program to draw a boat with man n flag.
👍 642 👎 4 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟥 Last updated on 27/Jan/2023 at 13:41 UTC In this tutorial I'll show you how to create a colorful window using OpenGL and C in Visual Studio. - Source Code and Exercises- 🤍 - OpenGL Documentation- 🤍 - Colors - Normalized RBG Colors: 🤍 Nice Colors: 🤍 - Discord Server - 🤍 - Patreon - 🤍 - Timestamps- 0:00 Initializing GLFW 0:27 Configuring GLFW 1:50 Creating Window 3:17 While Loop 4:25 OpenGL Viewport 5:00 Buffer Explanation 6:19 Adding Color 7:27 Adding Comments - References - 🤍 🤍 #opengl #opengltutorial #computergraphics #cpp #visualstudio
This video gives introduction of OpenGL and primitives.
source code: 🤍
First in a series of videos on using OpenGL from C.
OpenGL Tutorial on Creating a Tunnel Effect Fragment Shader in GLSL #opengl #shader #glsl #shorts #coderspace
Patreon ► 🤍 Twitter ► 🤍 Instagram ► 🤍 Discord ► 🤍 Series Playlist ► 🤍 OpenGL Documentation ► 🤍 Thank you to the following Patreon supporters: - Lukáš Jech - Daniel Weaver - Samuel Egger - Dominic Pace - Kevin Gregory Agwaze - Sébastien Bervoets - Tobias Humig Gear I use: - BEST laptop for programming! ► 🤍 My FAVOURITE keyboard for programming! ► 🤍 FAVOURITE monitors for programming! ► 🤍 MAIN Camera ► 🤍 MAIN Lens ► 🤍 Second Camera ► 🤍 Microphone ► 🤍
WebGL makes it possible to render GPU-accelerated 3D graphics on the web. Learn the basics of 3D theory and rendering pipelines for complex graphics and animations 🤍 #webdev #3d #100SecondsOfCode 🔗 Resources WebGL 🤍 Rendering Pipeline 🤍 Three.js 🤍 Spline 🤍 🤓 Install the quiz app iOS 🤍 Android 🤍 🔥 Watch more with Fireship PRO Upgrade to Fireship PRO at 🤍 Use code lORhwXd2 for 25% off your first payment. 🎨 My Editor Settings - Atom One Dark - vscode-icons - Fira Code Font
In this OpenGL Course, you will take your animation skills to the next level by learning about skeletal animations. This will help your character animations to feel more lifelike when they move thier limbs to do things like walking, running, and attacking. You will learn how to use the Open Asset Import Library (assimp) to import and export various 3d-model-formats. ✏️ Course created by Etay Meiri. Check out his YouTube channel: 🤍 ⭐️ Course Contents ⭐️ ⌨️ (0:00:00) Intro ⌨️ (0:01:29) Loading models using Assimp ⌨️ (0:27:36) Part 1: Rigging, Skinning, and Animating 3D Models ⌨️ (0:48:21) Part 2: Mapping Vertices of Model to Bones ⌨️ (1:03:15) Part 3: Transformation Matrices ⌨️ (1:19:23) Part 4: Integrating Assimp Matrices into Skinned Mesh Class ⌨️ (1:28:06) Part 5: Integrating Animation Data into Skinned Mesh Class ⭐️ Sources ⭐️ 💻 Clone the repo at 🤍 The specific sources are in the following directories: 💻 Loading models using Assimp: 🤍 💻 Skeletal Animation - Part 1: 🤍 💻 Skeletal Animation - Part 2: 🤍 💻 Skeletal Animation - Part 3: 🤍 💻 Skeletal Animation - Part 4: 🤍 💻 Skeletal Animation - Part 5: 🤍 ⭐️ Build Instructions ⭐️ Linux - each source directory contains a build.sh and/or build_assimp_sandbox.sh script. Simply run this script from within the directory and it will generate a tutorial* executable that matches the index of the tutorial directory. Run the executable from the same directory. Windows - the directory ogldev/Windows/ogldev_vs_2019 contains a Visual Studio 2019 solution file. The relevant projects are: Loading models using Assimp: Tutorial18 Skeletal Animation - Part 1: Tutorial24 Skeletal Animation - Part 2: Tutorial25, Tutorial25_assimp_sandbox Skeletal Animation - Part 3: Tutorial26 Skeletal Animation - Part 4: Tutorial27 Skeletal Animation - Part 5: Tutorial28 ⭐️ Credits ⭐️ ★ Music: 🤍 and from the youtube audio library by the artists Huma-Huma and RKVC ★ Image from cleanpng.com by Isbelia ★ Images from pixabay.com by VOLLEX, Gordon Johnson, OpenClipart-Vectors ★ Video from pixabay.com by Timo Herbert 🎉 Thanks to our Champion and Sponsor supporters: 👾 Raymond Odero 👾 Agustín Kussrow 👾 aldo ferretti 👾 Otis Morgan 👾 DeezMaster Learn to code for free and get a developer job: 🤍 Read hundreds of articles on programming: 🤍
code: 🤍 Playlist: 🤍 Skillshare Course (exactly the same lessons, but includes project): 🤍 Discord: 🤍 Patreon: patreon.com/user?u=58955910
How to create first C/C application using OpenGL and Visual Studio 2022. To build and link the application statically, we need to add the follwing lib files to the project: glfw3.lib; opengl32.lib; user32.lib; gdi32.lib; shell32.lib
Welcome to the first episode of this tutorial series where I will be constructing a 2D Game engine using OpenGL in C#. I'd recommend you check out my previous tutorial if you want to follow along this series as it is based on that. Hope you like it! 0:00 Introduction 0:58 Setting up 2:33 DisplayManager 10:01 Starting the Game class 14:51 Why VSync can be a problem 18:11 Finishing the Game class 19:47 Testing our Game loop 22:30 Summary and what's next? #OpenGL #gamedev
Links: The environment setup video : 🤍 Next part ( 2 ) : 🤍 OpenGL is a Graphics Rendering API which is mainly used for 3D graphics. This video is the first part in the video tutorial series about computer graphics in C using the OpenGL API. Glut Library has been used in this series to simplify many of the programming tasks. This part it particularly aimed at creating an OpenGL window and learning to change its default background color. Besides, there is some minor introduction about the frame buffer and how frames are first stored in the memory and then rendered onto the screen.
Hello! In this video, I attempt to create a simple voxel game/ Minecraft clone in a single week. It doesn't have the best performance or the most features; but of course, there is only so much you can achieve in a single week. Hope you enjoy! = Note: Performance issues are excepted as this was made in only a week NOTE: This MIGHT NOT WORK ON AMD GPUs. I'm not sure why exactly, I would find out but I do not own a AMD GPU. Works on Nvidia cards fine. DOWNLOAD: 🤍 SOURCE CODE: 🤍 = RESOURCES: = MUSIC USED: Day one Stickerbrush Symphony - Donkey Kong Country 2: Diddy's Kong-Quest 🤍 Beyond Good and Evil Soundtrack- 'Home Sweet Home' 🤍 Day Two Beyond Good and Evil Soundtrack- 'Home Sweet Home' 🤍 Tales Of Phantasia - Final Act SNES version 🤍 Day Three- Cave Story OST - Mimiga Town 🤍 Dragon Quest VI - Pegasus 🤍 Day Four Cave Story OST - Plant 🤍 Rayman One - Bandland 🤍 Day Five Milky Way Wishes - Kirby and the Rainbow Curse 🤍 Cave Story OST - Bad Ending 🤍 Day Six Ken Silverman's Neat Song 🤍 Lufia 2 - Final Battle 🤍 Day Seven C418 - Sweden (Caution & Crisis Remix) 🤍 = LINKS: GitHub: 🤍 Discord Server: 🤍 Support me on Patreon: 🤍 Follow me on Twitter: 🤍 Follow me on Twich: 🤍 Subscribe to the subreddit: 🤍 Community Channel: 🤍
Patreon ► 🤍 Twitter ► 🤍 Instagram ► 🤍 Discord ► 🤍 Series Playlist ► 🤍 Thank you to the following Patreon supporters: - Dominic Pace - Kevin Gregory Agwaze - Sébastien Bervoets - Tobias Humig - Peter Siegmund - Kerem Demirer Gear I use: - BEST laptop for programming! ► 🤍 My FAVOURITE keyboard for programming! ► 🤍 FAVOURITE monitors for programming! ► 🤍 MAIN Camera ► 🤍 MAIN Lens ► 🤍 Second Camera ► 🤍 Microphone ► 🤍
👍 813 👎 11 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟥 Last updated on 27/Jan/2023 at 13:41 UTC In this tutorial I'll show you how to make a triangle in OpenGL using C! - Source Code and Exercises- 🤍 - OpenGL Documentation- 🤍 - Discord Server - 🤍 - Patreon - 🤍 - Timestamps- 00:00 Graphics Pipeline 02:31 Shaders Source Code 02:59 Vertices 04:29 Vertex and Fragment Shaders 06:20 Shader Program 07:11 Vertex Buffer Object 10:10 Vertex Array Object 12:32 Cleaning Up 13:09 Rendering Loop 14:13 Comments and Ending - References - 🤍 OpenGL Types : 🤍 #opengl #opengltutorial #computergraphics #cpp #visualstudio
👍 436 👎 3 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟥 Last updated on 27/Jan/2023 at 13:41 UTC In this tutorial I'll show you how to move from the default boring 2D space to 3D with perspective in OpenGL. - Source Code and Texture- 🤍 - glm Library- 🤍 - 3Blue1Brown's Linear Algebra Playlist - 🤍 - OpenGL Documentation- 🤍 - Discord Server - 🤍 - Patreon - 🤍 - Timestamps- 0:00 Introduction 0:10 Correction 0:22 Matrices 0:56 GLM 1:25 Coordinate Types 2:34 Transformation Matrices 3:12 Matrix Initialization 3:40 View & Projection Matrices 5:15 Importing Matrices 5:52 Matrices Final Multiplication 6:06 Pyramid 6:40 Rotation & Timer 7:10 Depth Buffer 7:35 Ending & Comments - References - 🤍 🤍 🤍 #opengl #opengltutorial #computergraphics #cpp #visualstudio
Python OpenGL Tutorial on creating Procedural 3D Graphics Engine using the Ray Marching technique. To work with OpenGL, the Python language and the ModernGL module will be used, and all the main work will take place in a Fragment Shader in GLSL Project code: 🤍 Link to file with SDF functions: 🤍 Inigo Quilez (All the most useful for Ray Marching): 🤍 #coderspace #python #opengl #raymarching #moderngl #programming #coding #programmer #developer #technology #code
This video is the third part in the tutorial series about OpenGL in C Link to the previous part ( 2 ) : 🤍 Link to the next part ( 4 ) : 🤍 This part sketches the basic ideas of animation in OpenGL and introduces the double buffering mode in the API to render smooth animation.
This video is part #1 of a new series where I construct a 3D graphics engine from scratch. I start at the beginning, setting up the project, then discuss vertices and triangles. Next a description of how 3D coordinates are converted into on-screen 2D coordinates using a projection matrix. This results in seeing a cube being rotated in 2-axis and translated. Source: 🤍 🤍 🤍 Blog: 🤍 Twitter: 🤍javidx9 Twitch: javidx9
👍 814 👎 15 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟥 Last updated on 27/Jan/2023 at 13:41 UTC I'm gonna show you how to install OpenGL in Visual Studio with C. I assume you know your way around the basics of C, and that you have the C/C workload installed in Visual Studio. - Source Code- 🤍 -Download links- Visual Studio: 🤍 CMake: 🤍 GLFW: 🤍 Glad: 🤍 - Discord Server - 🤍 - Patreon - 🤍 -Timestamps- 0:00 Downloads 0:46 Setting Up VS Project 1:25 Generating GLFW 2:04 Build Solution GLFW 2:38 Importing Libraries 3:28 Configuring VS 4:37 Finishing up & Testing -References- 🤍 #opengl #opengltutorial #computergraphics #cpp #visualstudio
How to Install Dev-C and the GLUT/freeGLUT Libraries for Compiling OpenGL Programs This tutorial explains how to compile, link, build and run programs written in ANSI C/C with OpenGL and GLUT/freeGLUT using the Dev-C compiler. The Free OpenGL Utility Toolkit 🤍 freeGLUT Windows Development Libraries: Martin Payne's 32 and 64 bit freeGLUT 3.0.0 Windows DLL, development libraries, and headers for Microsoft’s Visual C and MinGW. 🤍 Dev-C: A free, portable, fast and simple C/C IDE by orwelldevcpp 🤍 Please subscribe to my channel 🤍 Keywords: -lbgi -lcomdlg32 -lgdi32 -lole32 -loleaut32 -luuid Dev C and OpenGL for Windows How to Set Up and Get Started with OpenGL in C How to install GLUT on DevC Programming OpenGL in C/C Setting up Dev C for OpenGL [error] gl/glut.h: no such file or directory dev c glut package glut.h download glutming how to install dev c in windows 7/8/10 opengl dev c tutorial opengl programming in dev c
Codeblocks + freeglut setup. drawing glBegin + glEnd + rotation + translation in opengl . [[ I may have cut out my mistakes and stupid errors, but i did not, they are a good lesson]] First Workshop of the OpenGL2Go Workshop series. Kai Niklas from ( deCode GmbH ) introduces you to the basics of OpenGL using CodeBlocks and FreeGlut. Links used in the Video: OpenGL2Go Blog / Podcast: 🤍 Live Stream: 🤍 Skype Group: 🤍 Free IDE: 🤍 FreGLUT OpenGL Framework: 🤍 Webpages: 🤍 🤍 Watch out for upcoming Workshops on: 🤍opwngl2go.net
This is a video lesson explaining a little about the basics of 3D programming in OpenGL and GLUT. It explains the code of a simple OpenGL program. This lesson is part of the free OpenGL tutorial at 🤍 , where the code for the lesson can be found.
This is more of a presentation than a real tutorial, that should help you learn coding in GLSL, assuming you already know how programming works in general. This video is intended for users of Shadron, but it describes GLSL in general, so OpenGL programmers may find it useful as well. If you want to try writing your own GLSL shaders, get Shadron at: 🤍 © Viktor Chlumský 2016
👍 914 👎 18 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟥 Last updated on 27/Jan/2023 at 13:41 UTC In this tutorial I'll show you how to use Compute Shaders in your OpenGL projects. - Source Code - 🤍 - OpenGL Documentation - 🤍 - Discord Server - 🤍 - Patreon - 🤍 - Timestamps- 00:00 Intro 00:10 What are they used for 00:45 How they work 01:22 Compute Shader Example 01:32 Creating Compute Shaders 01:42 Dispatching Compute Shaders 02:28 "Rendering" Compute Shaders 02:45 Compute Shaders Source Code 03:27 Inputs 05:03 Ray Tracer Code 05:35 Warps/Wavefronts 05:59 Improving Performance 06:53 Shared Variables 08:40 Atomic Operations 09:43 Group Voting 11:01 Outro - References - 🤍 🤍 🤍 (comment) 🤍 🤍 🤍 #opengl #opengltutorial #computergraphics #cpp #visualstudio #3dgraphics #computeshaders #modernopengl
In this video I show how to load a simple vertex and fragment shader with C, OpenGL and Glew. I wrote a simple Shader util C class for loading the shaders. The project is added to my patreon, you can get it or free: 🤍 The Glew and GLFW is not included, please follow the previous tutorials on how to add this to your project. See my social profiles here G+: 🤍 Twitter: 🤍 Facebook: 🤍 Patreon: 🤍 Indiegogo: 🤍 Production Music courtesy of Epidemic Sound: 🤍
►Full OpenGL Series Playlist: 🤍 ►Find full courses on: 🤍 ►Join as member to get perks: 🤍 ►Lesson Description: In this lesson I show you step by step how to create an SDL2 window, setup an opengl context, and ultimately call your first OpenGL function. This is a longer lesson, but should be useful in helping you put together all the information you need to get started with OpenGL programming. ►Please like and subscribe to help the channel! ►YouTube Channel: 🤍 ►Join our free community: 🤍
⭐ Kite is a free AI-powered coding assistant that will help you code faster and smarter. The Kite plugin integrates with all the top editors and IDEs to give you smart completions and documentation while you’re typing. I've been using Kite for 6 months and I love it! 🤍 OpenGL Tutorial Series: 🤍 Discord: 🤍 This video has been made with Fair Use in mind and has been created as an educational piece of media. Like our content and want to support us more directly? Help Us, Help You! 🤍 Udemy Coupons Here are coupons for all of my udemy courses: -Blockchain & Cryptocurrency (Bitcoin, Ethereum) [95% OFF] - 🤍 -Solidity (Ethereum, Blockchain) Programming [95% OFF] - 🤍 -Three.js [50% OFF] - 🤍 -Flappy Bird SFML Clone [50% OFF] - 🤍 -HTML [50% OFF] - 🤍 -CSS [50% OFF] - 🤍 -Tic-Tac-Toe Cocos2d-x [50% OFF] - 🤍 -Tic-Tac-Toe SFML [50% OFF] - 🤍 -Cocos2d-x Game Development [90% OFF] - 🤍 -A-Frame WebVR (Virtual Reality) [75% OFF] - 🤍 -Modern OpenGL [80% OFF] - 🤍 -Bootstrap 4 [80% OFF] - 🤍 -C Programming [90% OFF] - 🤍 -Ionic AngularJS [75% OFF] - 🤍 -Swift Programming [87.5% OFF] - 🤍 -Flappy Bird Cocos2d-x Clone [75% OFF] - 🤍 -Cocos2d-x JS Game Development [87% OFF] - 🤍 -Python Programming [90% OFF] - 🤍 -React Programming [67% OFF] - 🤍 For all new courses feel free to ask for a coupon, enjoy. If you like this stuff, as always, show the love through comments, likes, favorites, subscriptions, etc. Thousands of free videos at 🤍sonarlearning.co.uk If you have any questions feel free to post them at 🤍 Our Website 🤍 Facebook - 🤍 Twitter - 🤍 Google+ - 🤍 Donate - 🤍 Our games made using Cocos2d-x iOS: 🤍 Google Play: 🤍 Check out our Cocos2d-x book to learn how to make games 🤍
Join the Discord: 🤍 Follow me on Twitch: 🤍 In this episode I do a deep dive into the code and concepts behind GLSL shaders. I go over everything from how to construct them, compile and link them, and execute them on the GPU to how to think about shaders conceptually. This is the next episode in the Coding Minecraft tutorial series. In the next episode I will be covering dynamic textures and texture UVs. Challenges: 🤍 Planet Shader (HamzaHutchinson): 🤍 Plus Shader (Nimitz): 🤍 Sierpenski Fractal Shader (Klems): 🤍 3Blue1Brown Linear Transformations: 🤍 Shader Versions: 🤍 GLSL Builtin Variables: 🤍 Vector Constructors: 🤍 Vector Types: 🤍 glCreateShader: 🤍 glUniform: 🤍 Qualifier Order: 🤍 My code: 🤍 Bookmarks: 0:00 Intro 1:00 Subscribe! 1:13 Vertex Shader Transformations 3:31 Coding the Transformation Matrix 4:23 Coding the View Matrix 5:48 Coding the Projection Matrix 7:04 How GLSL Works 10:41 GLSL Custom Constructors 11:15 Vector Swizzling 12:43 Compiling Shaders 13:49 Error Checking Compilations 15:30 Linking Shaders 16:24 Error Checking Linking 17:19 GLSL Reflection 19:56 Uploading Uniforms 21:11 In/Out/Flat Keywords 24:00 Shaders Conceptually Shaders at the end of the video: (by Kali): 🤍 (by knarkowicz): 🤍 (by EvilRyu): 🤍 Book of Shaders: 🤍 Music from Music Vine Fire (by Raft): 🤍 The Gift (by Onsoho): 🤍 Blue Waltz (by Yoav Ilan): 🤍 “The Soft Block” licensed via Music Vine: 5KEXLAZZUKPIVGS2 Muse (by Braden Deal): 🤍 Tell Your Story (by Adi Goldstein): 🤍 “Fickle” licensed via Music Vine: ZX7THVN1L1UQWYD0 - Website: 🤍 Github: 🤍 Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :) My Recommended Game Engine Books: Game Engine Architecture: 🤍 Game Physics Cookbook (Read this before the next physics book): 🤍 Game Physics (Ian Millington): 🤍 Game Programming Patterns (Free): 🤍 My Recommended Beginning Game Programming Books: JavaScript Game Design: 🤍 My Recommended Java Books: Data Structures/Algorithms: 🤍 LWJGL (Free, but I haven't read this thoroughly): 🤍
In this tutorial, we go through how to set up a Visual Studio project with OpenGL and GLFW using C#. The purpose of this tutorial is to provide you with a base project from which you can continue to learn OpenGL, from for example learnopengl.com. In the future, I will probably upload more videos on OpenGL topics that follow the progression of learnopengl.com, so make sure to subscribe if you would like to see that! First link (GLFW bindings in C#): 🤍 Second link (GLFW binaries download page): 🤍 Third link (OpenGL binding in C#): 🤍 Fourth link (Sample HelloTriangle program): 🤍 0:00 Introduction 0:25 Downloading files 2:02 Setting up a Visual Studio Project 4:34 Importing OpenGL bindings 5:36 Testing a HelloTriangle program 7:49 It all works! 8:00 What now? #OpenGL #GLFW #gamedev
👍 230 👎 2 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟥 Last updated on 27/Jan/2023 at 13:41 UTC In this tutorial I'll show you how to use the geometry shader in OpenGL and how you can use it to display the normals of your models. - Source Code - 🤍 - OpenGL Documentation - 🤍 - Discord Server - 🤍 - Patreon - 🤍 - Timestamps- 0:00 Introduction & Geometry Shader Explanation 0:47 Implementing the Geometry Shader 1:00 Geometry Shader Beginning 1:41 Importing Data 2:41 Geometry Shader Main Function 3:30 Default Geometry Shader Results 3:43 Explosion Geometry Shader 3:57 Normals Geometry Shader 5:10 Normals Showcase & Ending - References - 🤍 🤍 🤍 #opengl #opengltutorial #computergraphics #cpp #visualstudio #shaders
See the code on GitHub: 🤍 NOTES: * The water and lava textures are from the now defunct (?) Painterly Pack, my animation skills weren't up to the challenge. * The depth sorting algorithm depicted is mergesort but it's mislabled as quicksort (oops!). I was initially using mergesort but ended up using quicksort in the game itself. Subscribe to see more, I'll be updating my Minecraft clone regularly! TWITTER: 🤍 PATREON: 🤍 Music used: Chill Day - LAKEY INSPIRED: 🤍 Lemon Tea - GYVUS: 🤍